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Debugging & DeviceVector

Debugging & DeviceVector

DeviceVector

I added simple method for assigning values to locations in a DeviceVector array.

I also got the DeviceVector class and GPU reduction fixes into my MHD branch. This required quite a few changes to integrate but ended up working exactly as expected with C++17 and structured binding. Now I can declare a static DeviceVector and static values from the ReductionLaunchParams struct and use those on every instance of the function and then they will clean themselves up upon exiting.

MHD Debugging

I found and fixed an issue with the magnetic field update kernel. The thread guard on it was set to strict and loosening it fixed a major bug, now all linear waves run with a zero divergence. More complex cases still fail, there’s an issue with the y boundary conditions on the lower side, still working on identifying the exact location but it’s somewhere in the kernel that sets the ghost cells.

Other

  • Wrote a class for MPI persistent communication
  • Cleaned up my timing class
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